Yuricon 写了:AA我现在都不用SharpAAMCMod了,用的LSharpAAF
AnimeIVTC太重量级了。。。
lsharpaaf 我用过 但是绿屏(画面)了 当时是今年8月 难道是改进了 还是我做的方法错了 我当时的 版本是 v1.2
是为了 fastlinedarkenmod() 去的。。。
Yuricon 写了:AA我现在都不用SharpAAMCMod了,用的LSharpAAF
AnimeIVTC太重量级了。。。
我这1.2不能用,就算加载的全是Leinad4Mind给的插件包...amfilica 写了: lsharpaaf 我用过 但是绿屏(画面)了 当时是今年8月 难道是改进了 还是我做的方法错了 我当时的 版本是 v1.2
是为了 fastlinedarkenmod() 去的。。。
Yuricon 写了:我这1.2不能用,就算加载的全是Leinad4Mind给的插件包...
所以一直在用1.1,估计问题在MVTools或MaskTools
求1.1 的插件包 和avsiYuricon 写了:我这1.2不能用,就算加载的全是Leinad4Mind给的插件包...
所以一直在用1.1,估计问题在MVTools或MaskTools
代码: 全选
# LSharpAAF() by Leinad4Mind
# v1.10 updated in 2010-05-12
# Requirements: EEDI2.dll; FastLineDarkenMOD.avsi; LSFmod.v1.9.avsi; MaskTools.dll; mt_masktools-26.dll; mvtools.dll;
# nnedi2.dll; RemoveGrain*.dll; Repair*.dll; SangNom.dll; UnFilter.dll
# * HD; HDS; S; SSE2; SSE3; T; TSSE2; TSSE3
#
#All AA Scripts are in this script, so there are no need to download them separately
#
# This is an Anti-Aliasing Combo with some Extras like FastLineDarkenMOD, Presharpening, Postsharpening and Postsmoothing
#
# Thanks to @ Didée, thetoof, Mystery Keeper, Soulhunter, MisterHatt, martino, mf, Akirasuto, SpikeSpiegel, ScharfisBrain & Sagekilla
#
# Example: LSharpAAF(StrDrk=18, ShPre=100, ShPost=280, SmPost=80, aatype="ediaa")
# OR: LSharpAAF(18,100,280,80,"ediaa")
FUNCTION LSharpAAF(clip orig, int "StrDrk", int "ShPre", int "ShPost", int "SmPost", string "aatype"){
StrDrk = default(StrDrk,38) #FastLineDarkenMOD
ShPre = default(ShPre,80) #Presharpening
ShPost = default(ShPost,300) #Postsharpening
SmPost = default(SmPost,100) #Postsmoothing
aatype = default(aatype,"EEDI2") # Use EEDI2() or Sangnom() or maa() or daa() or ediaa() or aaa() or saa() or splinaa() or supaa() or naa() or shaarp() or aaf() or nnedi() or nnedi2() or antialiasing() for anti-aliasing.
a=orig.AssumeTFF()
w=width(a)
h=height(a)
m=logic(a.DEdgeMask(0,255,0,255,"5 10 5 0 0 0 -5 -10 -5", divisor=4,Y=3,U=3,V=3)
\ ,a.DEdgeMask(0,255,0,255,"5 0 -5 10 0 -10 5 0 -5", divisor=4,Y=3,U=3,V=3)
\ ,"max").greyscale().levels(0,0.8,128,0,255,false)
b=a.fastlinedarkenmod(thinning=0, strength=StrDrk)
b=(aatype=="EEDI2") ? b.TurnLeft().EEDI2().TurnRight().EEDI2().spline64resize(w,h,0.5,-0.5,2*w+.001,2*h+.001) : (aatype=="Sangnom") ? b.spline36resize(w*2,h*2).TurnLeft().SangNom(aa=255).TurnRight().SangNom(aa=255).spline36resize(w,h) : (aatype=="maa") ? b.maa() : (aatype=="daa") ? b.daa() : (aatype=="ediaa") ? b.ediaa() : (aatype=="aaa") ? b.aaa() : (aatype=="saa") ? b.SAA() : (aatype=="splinaa") ? b.splinaa() : (aatype=="supaa") ? b.supaa() : (aatype=="naa") ? b.naa() : (aatype=="shaarp") ? b.shaarp() : (aatype=="aaf") ? b.aaf(aam=-0.7,rep=true) : (aatype=="nnedi") ? b.NNEDI(dh=true,field=1).TurnRight().NNEDI(dh=true,field=1).TurnLeft().Spline36Resize(w,h) : (aatype=="nnedi2") ? b.nnedi2(dh=true,field=1) : (aatype=="antialiasing") ? b.antialiasing() : blankclip(pixel_type="YV12").subtitle("Please use Sangnom, EEDI2, maa, daa, ediaa, aaa, ssa, splinaa, supaa, naa, shaarp, aaf, nnedi, nnedi2 or antialiasing for aatype")
b=b.LSFMod(edgemode=1,strength=ShPost,overshoot=1,soft=SmPost)
mt_merge(a,b,m,Y=3,U=3,V=3)
sD=mt_makediff(a,last)
bv1 = a.MVAnalyse(isb=true, delta=1,idx=13)
bv2 = a.MVAnalyse(isb=true, delta=2,idx=13)
fv2 = a.MVAnalyse(isb=false,delta=2,idx=13)
fv1 = a.MVAnalyse(isb=false,delta=1,idx=13)
sDD = sD.MVDegrain2(bv1,fv1,bv2,fv2,idx=14)
reduc = 0.4
sDD = mt_lutxy(sD,sDD,"x 128 - abs y 128 - abs < x y ?").mergeluma(sDD,1.0-reduc)
a.mt_makediff(sDD,U=2,V=2)
return last
}
#Suggested by Mystery Keeper in "Denoise of tv-anime" thread
FUNCTION ediaa(clip a) {
return a.EEDI2(field=1).TurnRight().EEDI2(field=1).TurnLeft().spline36resize(a.width,a.height,-0.5,-0.5) }
#Anti-aliasing with contra-sharpening by Didée
FUNCTION daa(clip c) {
nn = c.nnedi2(field=-2)
dbl = mt_average(selecteven(nn),selectodd(nn),U=3,V=3)
dblD = mt_makediff(c,dbl,U=3,V=3)
shrpD = mt_makediff(dbl,dbl.removegrain((width(c)>1100) ? 20 : 11),U=3,V=3)
DD = shrpD.repair(dblD,13)
return dbl.mt_adddiff(DD,U=3,V=3) }
#Simple Anti-aliasing by Soulhunter
FUNCTION saa(Clip Clp,Int"SS",Bool"CP") {
OX = Clp.Width
OY = Clp.Height
SS = Default(SS,2)
CP = Default(CP,True)
Clp = Clp.IsYV12() ? Clp : Clp.ConvertToYV12()
Clp.PointResize(OX*SS,OY*SS).SangNom().TurnRight()
\ .SangNom().TurnLeft().BilinearResize(OX,OY)
CP ? Last : MergeChroma(Clp)
Return(Last) }
#Anti-aliasing with edge masking by martino, mask using "sobel" taken from Kintaro's useless filterscripts and modded by thetoof for spline36
FUNCTION maa(clip input, int "mask") {
mask = input.mt_edge("sobel",7,7,5,5).mt_inflate()
aa_clip=input.spline36Resize(width(input)*2,height(input)*2).TurnLeft().SangNom().TurnRight().SangNom().spline36Resize(width(input),height(input)).MergeChroma(input)
return mt_merge(input,aa_clip,mask) }
#AnimeAntiAliasing - Thanks to @ Didée, mf, Akirasuto, SpikeSpiegel & ScharfisBrain
FUNCTION AAA(clip clp, int "Xres", int "Yres", int "Xshrp", int "Yshrp",
\ int "US", int "DS", bool "chroma")
{
clp = clp.isYV12() ? clp : clp.ConvertToYV12()
ox = clp.width
oy = clp.height
Xres = default(Xres, ox)
Yres = default(Yres, oy)
us = default(us, 1)
ds = default(ds, 2)
Xshrp = default(Xshrp, 15)
Yshrp = default(Yshrp, 15)
chroma = default(chroma, false)
us==0 ? clp.PointResize(ox*2,oy*2) : clp.LanczosResize(ox*2,oy*2)
TurnLeft()
SangNom()
TurnRight()
SangNom()
ds==0 ? BilinearResize(Xres,Yres) :
\ ds==1 ? BicubicResize(Xres,Yres) :
\ LanczosResize(Xres,Yres)
Unfilter(Xshrp,Yshrp)
chroma ? MergeChroma(clp.Lanczosresize(Xres,Yres)) : last }
#Normal Anti-aliasing by Didée
FUNCTION antialiasing(clip orig,int "th_luma",int "th_croma",string "type",int "aath") {
# "th_luma" & "th_croma" are the edge detection thres.: lower values=more edges filtered
# "type" is the matrix used for edge detection: with "sobel" (default) only the
# hi-contrast edges, where artefacts are more noticeable, are filtered. If you want
# to test other matrices, read the MaskTools Guide for more info.
# "aath" = anti-aliasing strenght (default should be fine)
th_luma = Default(th_luma, 20)
th_croma = Default(th_croma, 20)
type = Default(type, "sobel")
aath = Default(aath, 48)
ox = orig.width
oy = orig.height
dx = orig.width * 2
dy = orig.height * 2
clp = orig.IsYV12() ? orig : orig.ConvertToYV12()
a=clp
b=clp.Lanczos4Resize(dx,dy).TurnLeft().SangNom(aa=aath).TurnRight().SangNom(aa=aath) \
.LanczosResize(ox,oy)
c=clp.EdgeMask(th_luma,th_luma,th_croma,th_croma,type)
MaskedMerge(a,b,c) }
# Written by MisterHatt, based off of Soulhunter's SAA() and martino's excellent MAA(), and is slightly
# faster at times for some reason or another. These functions work by generally supersampling, usually with
# nnedi2, and then running a deinterlacer (sangnom and nnedi2 respectively) to get rid of most jaggies.
# I have no idea how destructive these are on whatever random thing people care to throw them at.
# For large supersamples, avs2yuv bitches for no real reason and requires assumeframebased() in your script.
# Requires nnedi2, sangnom, o9k hours of your life.
FUNCTION splinaa(Clip Clp,Int"SS",Bool"CP") {
OX = Clp.Width
OY = Clp.Height
SS = Default(SS,2)
CP = Default(CP,True)
Clp = Clp.IsYV12() ? Clp : Clp.ConvertToYV12()
Clp.PointResize(OX*SS,OY*SS).SangNom().TurnRight()
\ .SangNom().TurnLeft().Spline36Resize(OX,OY)
CP ? Last : MergeChroma(Clp)
Return(Last) }
FUNCTION supaa(Clip Clp,Int"SS",Bool"CP") {
OX = Clp.Width
OY = Clp.Height
SS = Default(SS,2)
CP = Default(CP,True)
Clp = Clp.IsYV12() ? Clp : Clp.ConvertToYV12()
Clp.nnedi2_rpow2(rfactor=SS,cshift="spline36resize",qual=3).SangNom().TurnRight()
\ .SangNom().TurnLeft().Spline36Resize(OX,OY)
CP ? Last : MergeChroma(Clp)
Return(Last) }
FUNCTION naa(Clip Clp,Int"SS",Bool"CP") {
OX = Clp.Width
OY = Clp.Height
SS = Default(SS,2)
CP = Default(CP,True)
Clp = Clp.IsYV12() ? Clp : Clp.ConvertToYV12()
Clp.nnedi2_rpow2(rfactor=SS,cshift="spline36resize",qual=3).nnedi2(qual=3).TurnRight()
\ .nnedi2(qual=3).TurnLeft().Spline36Resize(OX,OY)
CP ? Last : MergeChroma(Clp)
Return(Last) }
FUNCTION shaarp(clip input, int "mask", int "type") {
mask = Default(mask,1)
type = Default(type,1)
Assert(mask == 1 || mask == 2, "Please use mask = 1 or 2")
Assert(type == 1 || type == 2, "Please use type = 1 or 2")
aa_clip = (type == 1) ? input.spline36Resize(width(input)*2,height(input)*2) : input.nnedi2_rpow2(rfactor=2,qual=3)
aa_clip = aa_clip.TurnLeft().nnedi2().TurnRight().nnedi2().spline36Resize(width(input),height(input)).MergeChroma(input)
mask = (mask==1) ? input.mt_edge("sobel",7,7,5,5).mt_inflate() : input.mt_edge("roberts",0,4,0,4).mt_inflate()
return mt_merge(input,aa_clip,mask) }
function aaf(clip input, float "aam", int "aay", "aax", bool "rep")
{
input = input.isYV12() ? input : input.converttoyv12()
aam = default(aam, -0.6)
aar = aam<0 ? (aam-1)*0.25 : (aam+1)*0.25
aay = default(aay, 28)
aax = default(aax, aay)
rep = default(rep, true)
sx = width(input)
sy = height(input)
aa = aar<0 ? input.LanczosResize(sx,int(sy*abs(aar))*4) :
\ aar==0.5 ? input.Pointresize(sx*2, sy*2) :
\ input.LanczosResize(int(sx*abs(aar)*4),int(sy*abs(aar))*4)
aa = aay>0 ? aa.SangNom(aa=aax) : input
aa = aar<0 && aax>0 ? aa.LanczosResize(int(sx*abs(aar))*4,sy) : aa
aa = aax>0 ? aa.turnright().SangNom(aa=aax).Turnleft() : aa
aa = aa.LanczosResize(sx,sy)
return rep==true ? aa.repair(input,18) : aa
}
Yuricon 写了:插件你应该都有吧...代码: 全选
# LSharpAAF() by Leinad4Mind # v1.10 updated in 2010-05-12 # Requirements: EEDI2.dll; FastLineDarkenMOD.avsi; LSFmod.v1.9.avsi; MaskTools.dll; mt_masktools-26.dll; mvtools.dll; # nnedi2.dll; RemoveGrain*.dll; Repair*.dll; SangNom.dll; UnFilter.dll # * HD; HDS; S; SSE2; SSE3; T; TSSE2; TSSE3 # #All AA Scripts are in this script, so there are no need to download them separately # # This is an Anti-Aliasing Combo with some Extras like FastLineDarkenMOD, Presharpening, Postsharpening and Postsmoothing # # Thanks to @ Didée, thetoof, Mystery Keeper, Soulhunter, MisterHatt, martino, mf, Akirasuto, SpikeSpiegel, ScharfisBrain & Sagekilla # # Example: LSharpAAF(StrDrk=18, ShPre=100, ShPost=280, SmPost=80, aatype="ediaa") # OR: LSharpAAF(18,100,280,80,"ediaa") FUNCTION LSharpAAF(clip orig, int "StrDrk", int "ShPre", int "ShPost", int "SmPost", string "aatype"){ StrDrk = default(StrDrk,38) #FastLineDarkenMOD ShPre = default(ShPre,80) #Presharpening ShPost = default(ShPost,300) #Postsharpening SmPost = default(SmPost,100) #Postsmoothing aatype = default(aatype,"EEDI2") # Use EEDI2() or Sangnom() or maa() or daa() or ediaa() or aaa() or saa() or splinaa() or supaa() or naa() or shaarp() or aaf() or nnedi() or nnedi2() or antialiasing() for anti-aliasing. a=orig.AssumeTFF() w=width(a) h=height(a) m=logic(a.DEdgeMask(0,255,0,255,"5 10 5 0 0 0 -5 -10 -5", divisor=4,Y=3,U=3,V=3) \ ,a.DEdgeMask(0,255,0,255,"5 0 -5 10 0 -10 5 0 -5", divisor=4,Y=3,U=3,V=3) \ ,"max").greyscale().levels(0,0.8,128,0,255,false) b=a.fastlinedarkenmod(thinning=0, strength=StrDrk) b=(aatype=="EEDI2") ? b.TurnLeft().EEDI2().TurnRight().EEDI2().spline64resize(w,h,0.5,-0.5,2*w+.001,2*h+.001) : (aatype=="Sangnom") ? b.spline36resize(w*2,h*2).TurnLeft().SangNom(aa=255).TurnRight().SangNom(aa=255).spline36resize(w,h) : (aatype=="maa") ? b.maa() : (aatype=="daa") ? b.daa() : (aatype=="ediaa") ? b.ediaa() : (aatype=="aaa") ? b.aaa() : (aatype=="saa") ? b.SAA() : (aatype=="splinaa") ? b.splinaa() : (aatype=="supaa") ? b.supaa() : (aatype=="naa") ? b.naa() : (aatype=="shaarp") ? b.shaarp() : (aatype=="aaf") ? b.aaf(aam=-0.7,rep=true) : (aatype=="nnedi") ? b.NNEDI(dh=true,field=1).TurnRight().NNEDI(dh=true,field=1).TurnLeft().Spline36Resize(w,h) : (aatype=="nnedi2") ? b.nnedi2(dh=true,field=1) : (aatype=="antialiasing") ? b.antialiasing() : blankclip(pixel_type="YV12").subtitle("Please use Sangnom, EEDI2, maa, daa, ediaa, aaa, ssa, splinaa, supaa, naa, shaarp, aaf, nnedi, nnedi2 or antialiasing for aatype") b=b.LSFMod(edgemode=1,strength=ShPost,overshoot=1,soft=SmPost) mt_merge(a,b,m,Y=3,U=3,V=3) sD=mt_makediff(a,last) bv1 = a.MVAnalyse(isb=true, delta=1,idx=13) bv2 = a.MVAnalyse(isb=true, delta=2,idx=13) fv2 = a.MVAnalyse(isb=false,delta=2,idx=13) fv1 = a.MVAnalyse(isb=false,delta=1,idx=13) sDD = sD.MVDegrain2(bv1,fv1,bv2,fv2,idx=14) reduc = 0.4 sDD = mt_lutxy(sD,sDD,"x 128 - abs y 128 - abs < x y ?").mergeluma(sDD,1.0-reduc) a.mt_makediff(sDD,U=2,V=2) return last } #Suggested by Mystery Keeper in "Denoise of tv-anime" thread FUNCTION ediaa(clip a) { return a.EEDI2(field=1).TurnRight().EEDI2(field=1).TurnLeft().spline36resize(a.width,a.height,-0.5,-0.5) } #Anti-aliasing with contra-sharpening by Didée FUNCTION daa(clip c) { nn = c.nnedi2(field=-2) dbl = mt_average(selecteven(nn),selectodd(nn),U=3,V=3) dblD = mt_makediff(c,dbl,U=3,V=3) shrpD = mt_makediff(dbl,dbl.removegrain((width(c)>1100) ? 20 : 11),U=3,V=3) DD = shrpD.repair(dblD,13) return dbl.mt_adddiff(DD,U=3,V=3) } #Simple Anti-aliasing by Soulhunter FUNCTION saa(Clip Clp,Int"SS",Bool"CP") { OX = Clp.Width OY = Clp.Height SS = Default(SS,2) CP = Default(CP,True) Clp = Clp.IsYV12() ? Clp : Clp.ConvertToYV12() Clp.PointResize(OX*SS,OY*SS).SangNom().TurnRight() \ .SangNom().TurnLeft().BilinearResize(OX,OY) CP ? Last : MergeChroma(Clp) Return(Last) } #Anti-aliasing with edge masking by martino, mask using "sobel" taken from Kintaro's useless filterscripts and modded by thetoof for spline36 FUNCTION maa(clip input, int "mask") { mask = input.mt_edge("sobel",7,7,5,5).mt_inflate() aa_clip=input.spline36Resize(width(input)*2,height(input)*2).TurnLeft().SangNom().TurnRight().SangNom().spline36Resize(width(input),height(input)).MergeChroma(input) return mt_merge(input,aa_clip,mask) } #AnimeAntiAliasing - Thanks to @ Didée, mf, Akirasuto, SpikeSpiegel & ScharfisBrain FUNCTION AAA(clip clp, int "Xres", int "Yres", int "Xshrp", int "Yshrp", \ int "US", int "DS", bool "chroma") { clp = clp.isYV12() ? clp : clp.ConvertToYV12() ox = clp.width oy = clp.height Xres = default(Xres, ox) Yres = default(Yres, oy) us = default(us, 1) ds = default(ds, 2) Xshrp = default(Xshrp, 15) Yshrp = default(Yshrp, 15) chroma = default(chroma, false) us==0 ? clp.PointResize(ox*2,oy*2) : clp.LanczosResize(ox*2,oy*2) TurnLeft() SangNom() TurnRight() SangNom() ds==0 ? BilinearResize(Xres,Yres) : \ ds==1 ? BicubicResize(Xres,Yres) : \ LanczosResize(Xres,Yres) Unfilter(Xshrp,Yshrp) chroma ? MergeChroma(clp.Lanczosresize(Xres,Yres)) : last } #Normal Anti-aliasing by Didée FUNCTION antialiasing(clip orig,int "th_luma",int "th_croma",string "type",int "aath") { # "th_luma" & "th_croma" are the edge detection thres.: lower values=more edges filtered # "type" is the matrix used for edge detection: with "sobel" (default) only the # hi-contrast edges, where artefacts are more noticeable, are filtered. If you want # to test other matrices, read the MaskTools Guide for more info. # "aath" = anti-aliasing strenght (default should be fine) th_luma = Default(th_luma, 20) th_croma = Default(th_croma, 20) type = Default(type, "sobel") aath = Default(aath, 48) ox = orig.width oy = orig.height dx = orig.width * 2 dy = orig.height * 2 clp = orig.IsYV12() ? orig : orig.ConvertToYV12() a=clp b=clp.Lanczos4Resize(dx,dy).TurnLeft().SangNom(aa=aath).TurnRight().SangNom(aa=aath) \ .LanczosResize(ox,oy) c=clp.EdgeMask(th_luma,th_luma,th_croma,th_croma,type) MaskedMerge(a,b,c) } # Written by MisterHatt, based off of Soulhunter's SAA() and martino's excellent MAA(), and is slightly # faster at times for some reason or another. These functions work by generally supersampling, usually with # nnedi2, and then running a deinterlacer (sangnom and nnedi2 respectively) to get rid of most jaggies. # I have no idea how destructive these are on whatever random thing people care to throw them at. # For large supersamples, avs2yuv bitches for no real reason and requires assumeframebased() in your script. # Requires nnedi2, sangnom, o9k hours of your life. FUNCTION splinaa(Clip Clp,Int"SS",Bool"CP") { OX = Clp.Width OY = Clp.Height SS = Default(SS,2) CP = Default(CP,True) Clp = Clp.IsYV12() ? Clp : Clp.ConvertToYV12() Clp.PointResize(OX*SS,OY*SS).SangNom().TurnRight() \ .SangNom().TurnLeft().Spline36Resize(OX,OY) CP ? Last : MergeChroma(Clp) Return(Last) } FUNCTION supaa(Clip Clp,Int"SS",Bool"CP") { OX = Clp.Width OY = Clp.Height SS = Default(SS,2) CP = Default(CP,True) Clp = Clp.IsYV12() ? Clp : Clp.ConvertToYV12() Clp.nnedi2_rpow2(rfactor=SS,cshift="spline36resize",qual=3).SangNom().TurnRight() \ .SangNom().TurnLeft().Spline36Resize(OX,OY) CP ? Last : MergeChroma(Clp) Return(Last) } FUNCTION naa(Clip Clp,Int"SS",Bool"CP") { OX = Clp.Width OY = Clp.Height SS = Default(SS,2) CP = Default(CP,True) Clp = Clp.IsYV12() ? Clp : Clp.ConvertToYV12() Clp.nnedi2_rpow2(rfactor=SS,cshift="spline36resize",qual=3).nnedi2(qual=3).TurnRight() \ .nnedi2(qual=3).TurnLeft().Spline36Resize(OX,OY) CP ? Last : MergeChroma(Clp) Return(Last) } FUNCTION shaarp(clip input, int "mask", int "type") { mask = Default(mask,1) type = Default(type,1) Assert(mask == 1 || mask == 2, "Please use mask = 1 or 2") Assert(type == 1 || type == 2, "Please use type = 1 or 2") aa_clip = (type == 1) ? input.spline36Resize(width(input)*2,height(input)*2) : input.nnedi2_rpow2(rfactor=2,qual=3) aa_clip = aa_clip.TurnLeft().nnedi2().TurnRight().nnedi2().spline36Resize(width(input),height(input)).MergeChroma(input) mask = (mask==1) ? input.mt_edge("sobel",7,7,5,5).mt_inflate() : input.mt_edge("roberts",0,4,0,4).mt_inflate() return mt_merge(input,aa_clip,mask) } function aaf(clip input, float "aam", int "aay", "aax", bool "rep") { input = input.isYV12() ? input : input.converttoyv12() aam = default(aam, -0.6) aar = aam<0 ? (aam-1)*0.25 : (aam+1)*0.25 aay = default(aay, 28) aax = default(aax, aay) rep = default(rep, true) sx = width(input) sy = height(input) aa = aar<0 ? input.LanczosResize(sx,int(sy*abs(aar))*4) : \ aar==0.5 ? input.Pointresize(sx*2, sy*2) : \ input.LanczosResize(int(sx*abs(aar)*4),int(sy*abs(aar))*4) aa = aay>0 ? aa.SangNom(aa=aax) : input aa = aar<0 && aax>0 ? aa.LanczosResize(int(sx*abs(aar))*4,sy) : aa aa = aax>0 ? aa.turnright().SangNom(aa=aax).Turnleft() : aa aa = aa.LanczosResize(sx,sy) return rep==true ? aa.repair(input,18) : aa }
回管理员dgwxx 写了:楼主这样泛泛地问问题比较难以回答,就算我们把tivtv的手册都翻译出来您也不见得能明白。
如果您说明您正在做什么片子,说不定能有更现实和具体一些的建议。
谢谢你-o-o-304-o-o- 写了:IVTC是IV+TC(inverse telecine的简写饿。直译就是反胶卷过带
我记得貌似如果film率比较高的可以不用做VFR吧
关于IVTC的话建议先看
虾大的新手FAQ第一问--影片类型(自己搜索下“FAQ”关键字
虾大的XviD制作第5章节(前面记得第3还是第4章也有点,lz如果耐心的话可以都下下来看
虾大的TMPGEnc手动IVTC和进阶(前面有原理解释,后面有详细的操作
D大的关于TIVTC相关的3篇文章
然后看下TIVTC的说明文档和D大的AAD的用户手册
PS--NMM文档库有对TIVTC的简明扼要的操作说明,可以方便上手的
PS2--多放狗搜TIVTC和AAD的相关问题,animeIVTC这个小白我现在看着还处于大脑一片空白阶段
PS3--个人建议把置顶帖子都翻一遍,翻的时候建一个空白txt文档, 又不明白的词就写上,然后跳过去继续看,等看到有重复词汇出现的时候再比照刚刚出现这个词的位置(记录在空白txt上的),自己这样看觉得比较容易抓住一些东西(小白建议,您权且一听,觉得好用就一试
以上
饿,我自己的做法是,不懂的先记下来,然后慢慢消化:或者直接把遇到的问题提出来,这样更好kiss 写了: 谢谢你
我也是看了好久 但还是有点不懂